The ‘Run and Jump defense’ is a full-court man-to-man press with rules that encourage jump-switching and trapping. It was first created by Dean Smith at North Carolina during the 1970’s.
- This article presents a number of breakdown drills designed to teach the skills needed to execute good man-to-man defense. Post defense, defending screens, and perimeter defense will be discussed. Also see drill progression for teaching half-court man-to-man defense and drill progression for teaching how to defend screens.
- On paper, switching seems like the best option. In a lot of ways, it’s the best of both worlds. You get the simplicity of “stick to your man” within a team defense concept. So why isn’t switching the norm for man-to-man defense in basketball? First of all, there is an incorrect stereotype that it’s a lazy man’s defense.
- Man to Man Post Up. Attacking Switching Defenses. Coach Boisvert has also diagrammed the plays from the video and has provided a download link to the pdf.
The ‘Run and Jump defense’ is a full-court man-to-man press with rules that encourage jump-switching and trapping. It was first created by Dean Smith at North Carolina during the 1970’s. This full-court defense is best suited for a team of athletes that want to play an uptempo style game. Here's what you'll learn from the interview and PDF transcript: The three biggest mistakes teams make in their man to man defense. The TOP most important aspects to develop a great basketball defense that is tough to score against. How you can simplify things and make it EASIER for your players to learn defense. How to improve defensive.
This full-court defense is best suited for a team of athletes that want to play an uptempo style game. Big and slow teams should avoid this offense as the rotations require quick movements to be effective.
Unlike most other full-court defenses, there are no set spots on the court for trapping and switching. Rather, the players make their own decisions where to trap and switch based on a few simple rules.
The defense is effective because it forces guards out of their comfort zones with high amounts of ball pressure and then uses switching and blind-side traps to create turnovers.
The last thing you must remember about this press is that it’s a man-to-man press; not a zone press. Players do not guard zones on the court, they guard players.
What is a ‘Jump Switch’?
Before we dive into how to run the defense, let’s talk about a very important defensive movement that not all coaches will know about… a ‘jump switch’.
Let’s break it down…
A jump switch occurs when an offensive player dribbles towards a help defender and the help defender decides they’re going to ‘jump’ them.
By jumping them, the help defender quickly closes out in the path of the dribbler with high hands forcing them to either stop the dribble, change directions, or throw a tough pass that the defender hopes to deflect.
When the help defender commits to ‘jumping’ the player with the basketball, they must call out ‘Jump! or the on-ball defenders name’.
This tells the current on-ball defender to switch onto the player the help defender was guarding.
The switching player must immediately turn and sprint to guard the open player.
As they pass the player jumping the basketball, the switching player must extend a hand into the passing lane in hopes of getting a deflection and a steal.
Once they’ve closed the gap and determined the pass won’t be made, they must get back into help defense position.
Strengths
1. Increases the pace of the game – This is a great defense for teams that want to play fast. Running a full-court, aggressive defense allows your team to dictate the tempo of the game.
2. Based on man-to-man principles – The Run and Jump defense is essentially a man-to-man full court press with a few added rules. Your players will be working on their man-to-man principles which are important for the future success of each player.
3. Your players will have great conditioning – Since you’ll be running the Run and Jump defense every game, your players will be super fit and will be used to playing a fast-tempo game.
4. Teams can’t prepare for the Run and Jump – The Run and Jump defense doesn’t have predetermined traps and rotations, it’s incredibly hard for the opposition to prepare to play against your team. It’s unpredictable. And without the knowledge of how to run it, it’s nearly impossible to simulate in practice.
5. Causes a lot of turnovers due to confusion – The opposition will have a very hard time figuring this defense out. Since there are no predetermined traps, as long as your team rotates well you’ll find the blind-side traps and switches will wreck havoc on your opponent.
6. Forces the opponent to take quick shots – This is a great defense to run against teams that are great in the half-court. The aggressive Run and Jump defense will encourage the offensive team to shoot quicker and will keep them out of their offense when they do get the basketball to their front court.
7. The players, parents, and supporters will love it – Who doesn’t love a fast and exciting game of basketball?
8. Deep bench rotations – You’ll rotate through more of your players on the bench. More players getting quality court time is great for development and keeps everyone happy.
Weaknesses
1. Difficult for youth players to learn – The Run and Jump defense can be difficult for youth players to learn compared to other press’s because there’s no set starting point in the press and learning when to run and jump and when to trap takes experience.
2. Your team will allow occasional layups and easy baskets – As with all aggressive full-court defenses, the opposition will occasionally break your press which will lead to their team making a few easy layups.
3. Undisciplined players can get into foul trouble – Playing aggressive on-ball defense is a skill. You’ll find that your guards can end up in foul trouble very quickly from reaching in on a trap or bumping the offensive player as they’re trying to get in front.
4. Rebounding position – If the opposition does take a quick shot, the defense often won’t be in great rebounding position while they’re still recovering from the press.
Run and Jump Defense Rules
1. The players closest to the rim defends the inbounds pass after a score – In order to stop the opposition from inbounding the basketball quickly, the player who is closest to the rim after a score must put immediate pressure on the inbounds passer.
2. There are no set match-ups – Since the inbounds defender can change after each shot, that means the rest of the matchups must change too. Instead of having set match-ups, players must talk to each other and make sure the all opposition players are covered quickly.
3. Players must never be behind the line of the basketball – This rule is incredibly important to ensure that we’re in the correct position to help and to jump switch. As soon as the basketball is advanced, we must get behind the line of the basketball. In the run and jump defense, we allow the opposition to make the backwards pass.
4. Players must commit to rotations – As with any press, as soon as a player hesitates on a rotation, they’re not going to get there in time and the rest of the team will be at a disadvantage. Players have to fully commit to each rotation decision.
5. Players must not reach on traps – The goal of each trap is to make the offensive player throw a high pass to a teammate that one of our help defenders can steal. Of course, players can go for on-ball steals when it’s available, but as soon as players start seeking the on-ball steal too often, it will result in unnecessary fouls. Let the offense make mistakes.
Roles and Responsibilities
X1 (on-ball defender)
The main responsibility of the on-ball defender is to put a massive amount of pressure on the basketball. Doing so will prevent the point guard from surveying the floor or making the easy forward pass.
This pressure must encourage the point guard to dribble with the aim being to force them into an uncontrolled dribble.
X1 must also be able to react quickly enough and be fast enough to stay on the point guard’s hip to get back in front and cut them off for the trap.
X4 (first help defender)
The first help defender will usually be the player who pressured the inbounds pass (not necessarily always X4)
It’s their responsibility to either:
- If the point guard dribbles down the sideline they must chase hard and trap them on the sideline.
- If the point guard dribbles towards the middle of the floor they must be ready to jump switch with the on-ball defender.
This player must be smart in their decision-making as they have one of the toughest roles on the floor.
X2, X3, and X5 (rotation defenders)
The other three players on the floor are initially responsible for denying the easy pass up the floor by playing their opponents side-by-side.
If X1 and X4 manage to get an effective trap or confuse the defense on the switch, it is the responsibility of the other three defenders to get the steal.
For this reason, they all must be continually readjusting their defensive position so that they’re in the best possible spots to rotate and intercept passes.
How to Run the ‘Run and Jump’ Press
Setting Up the Press
The run and jump defense starts immediately after your team scores the basketball.
A defensive player must put immediate pressure on the inbounds pass to allow the defense time to set up and also to discourage the long pass down the floor.
The player that pressures the in-bounds pass should be the player closest to the ring after an offensive score. This rule is in place to ensure that the basketball is pressured as quickly as possible (x4 in the diagram).
This player might be a guard after a layup or a big after your team makes an outside shot. It doesn’t matter. But if your players find themselves deciding who should guard the inbounds pass out of a guard and a post player, we would prefer the post player.
It won’t always be obvious who was closest to the ring, so your players must communicate with each other to ensure someone quickly pressures the basketball.
Inbounding the Basketball
As the opposition is in-bounding the basketball, your team must have one defender pressuring the in-bounds pass, and the other four defenders should be matched up in man-to-man.
The most important rule to remember on an inbounds pass is that we want the opposition to catch the basketball below the free-throw line. Preferably as close to the baseline as possible.
To do this, the front defenders (x1 and x2) play behind their opponents and allow them to cut to the basketball and make the catch.
If the offensive players screen for each other, the defenders simply stay behind and switch.
The players that are defending at half-court should be standing on the side of their opponent so that they can pick off any passes that are made over the top of the front line. We never allow the lob pass.
Once the basketball is inbounded, the player who was defending the inbounds pass must immediately get behind the line of the basketball.
The run and jump defense can only be effective when the help defenders are in the forward path of the player with the basketball. This allows us to be in the correct positions to jump-switch or to trap.
We don’t mind if the opposition makes a backwards pass. We simply pick the basketball up while everyone falls back into help positions again.
Advancing the Basketball
Once the offense has inbounded the basketball and the defenders are all in the correct positions, the next step is to put a high amount of pressure on the player with the basketball.
We do this to achieve two things:
1. To not allow the point guard to survey the floor and make a forward pass.
2. To encourage the point guard to dribble the basketball.
1. To not allow the point guard to survey the floor and make a forward pass.
2. To encourage the point guard to dribble the basketball.
It’s crucial to this defense that your players never allow a pass into the middle of the court. This is why all defenders near half-court should be playing side-by-side on their opposition player.
Instead, the on-ball defender should influence the player with the basketball to dribble down the sideline since that’s where our traps occur. They do this by positioning themselves on the dribblers inside hip and by applying a high amount of pressure.
To be clear on this important rule, it’s imperative that the on-ball defender puts a high amount of pressure on the basketball.
This can be difficult for a lot of players to do because they’re scared the dribbler will get the first step and beat them off the dribble. This concern is understandable because coaches have been drilling into them for years to never allow an offensive player to beat them off the dribble.
But in the run and jump defense, we want that to happen!
We allow the offensive player to get the first step which encourages them to dribble down the sideline but ensures the dribbler can’t completely cut off the on-ball defender and beat them.
The #1 goal is to get the dribbler into an uncontrolled dribble down the sideline leading straight into the main sideline trap!
Trapping and Run and Jump
Providing that your team has done a good job of cutting off forward passing lanes and forcing the point guard to dribble, there are three possible scenarios that can occur:
1. The point guard reverses the basketball to another player.
2. The point guard dribbles down the sideline.
3. The point guard dribbles towards the middle of the court.
2. The point guard dribbles down the sideline.
3. The point guard dribbles towards the middle of the court.
Before we get into a detailed breakdown of each scenario, here’s the two most important things for players to remember…
– If the point guard dribbles to the middle of the floor, it’s a run and jump. If the point guard dribbles down the sideline, the players set a trap.
– There are no pre-determined spots on the court where traps or run and jumps are made. So it’s up to the players to think and make decisions.
Let’s talk about each of these in more detail…
1. The dribbler reverses the basketball to another player
As spoke about previously, no player should be behind the line of the basketball.
This means that we will allow the opposition to reverse pass to another player.
This is often a good result for the defense because a reverse pass is usually made to a player that isn’t experienced at advancing the basketball up the court.
Either way, all that happens when there’s a reverse pass is the help defender immediately steps up and pressures the basketball the same way the on-ball defender was, and the previous on-ball defender falls and becomes the new help defender.
Simple.
2. The point guard dribbles down the sideline (sideline trap)
The best outcome is if the point guard elects to dribble down the sideline because that’s where the defense has the best opportunity to trap.
As spoke about previously, this begins with the on-ball defender positioning their body so that the point guard is encouraged to dribble down the sideline.
When they do start speed-dribbling down the sideline, three actions must occur:
a. The on-ball defender must sprint to cut the dribbler off.
While we allow the offensive player the first step, the on-ball defender must never allow themselves to get completely beat on the play.
Instead, they must stay on the dribbler’s side initially and then sprint in front to cut them off from dribbling down the sideline.
It’s important for the on-ball defender to ensure there’s space between themselves and the dribbler so that they’re not riding their hip up the court. This will always lead to a foul.
b. The first help defender must trail and set a blind-side trap.
The best player to trap the basketball on the sideline with is the first help defender. This is usually the player who puts pressure on the inbounds pass.
When the point guard starts to dribble down the sideline, this help defender must immediately chase and catch up from behind to set the trap.
Since the dribbler doesn’t see the help defender trailing and assumes the defense is man-to-man, this is a very effective trap.
This trap can occur anywhere along the sideline but preferably happens just over half-court. By trapping there, the point guard has to make a much more difficult pass because they’re not allowed to pass backwards or it would result in a back-court violation.
If the offensive player crosses over when they’re cut off by the on-ball defender, the trailing defender must attempt to tap the ball from behind.
If the offensive player stops or slows down when they’re cut off, the on-ball defender and trailing defender must set a strong trap.
Trapping Tip – Do not reach in and try to steal the basketball. Players that do this will foul. Instead, make the guard throw a lob pass that can be intercepted or attempt to get a deflection on the pass.
c. The other three players must rotate and put themselves in the best position to steal a pass.
Once the trap has been set by the on-ball defender and the first help defender, the other three players must position themselves in spots that will give them the best opportunity to intercept or deflect a pass.
These positions will vary depending on where the trap is set, but in most cases the forward pass must be covered (x3), the last defender will stay in the paint to protect the rim (x5), which leaves x2 to anticipate the pass to o4 or o2 and intercept it.
3. The point guard dribbles towards the middle of the court (jump switch)
The jump switch is used when the point guard dribbles towards the middle of the court. It occurs based on the thought that it’s too hard to set a great trap in the middle of the court.
A successful jump switch always begins with the help defender being in the correct position. If they’re too far away, it gives the dribbler too much time to make a pass. If they’re too close, the dribbler can make a simple lob pass over the top.
The help defender must be close to the midline of the court hedging between their own player and the dribbler.
When the point guard starts a speed dribble towards the middle or when the help defender thinks the time is right, they quickly close out to the basketball with their hands up to prevent the easy lob pass over the top.
As they do this, the help defender must yell out ‘switch’ or yell out the on-ball defender’s name so that they know to switch.
The on-ball defender must then immediately turn and sprint to cover the help defender’s player that they’ve been switched on to while keeping a hand in the passing lane.
It’s important that when the help defender decides to jump switch, they commit 100% to it. If they’re too slow to close out, the point guard will have an easy pass to an open player and the defense will immediately be at a severe disadvantage.
The goal of the jump switch is to confuse the point guard into picking the basketball up, rushing a pass that results in a turnover, or into committing a traveling violation.
On the run and jump switch, the main question your players are going to have is some variation of this…
“When should the jump switch occur?”
Unfortunately, there’s no easy answer you can give your players when they ask this question. There is no perfect time.
The best time to jump switch will depend on the skill of the point guard, the two defenders involved, whether the dribbler knows it’s coming, the speed they’re dribbling the basketball, etc.
Start by encouraging your players to jump switch when the point guard dribbles with their head down towards the middle of the floor.
Then, as your players get more experienced with the run and jump, they’ll develop better instincts and feel for when they should jump switch and when they should stay on their player.
Getting Into Your Half-Court Defense
When to switch into your half-court defense
One of the most important aspects of a full-court press is knowing when to fall back into the half-court defense.
The Run and Jump defense is often a one-and-done trap.
After an unsuccessful sideline trap or if the opponent is able to break your press, players must immediately sprint back and protect the paint first and then get into the half-court defense.
A hard thing for players is that there’s no specific and clear moment where the players will know to switch to their half-court defense.
If the on-ball defender and a help defender are working hard to set a trap on the sideline, the other players stay ready to get in the passing lanes and get a steal or deflection.
Occasionally the opponent will break your press. When they do, you can’t allow the offense any easy layups.
Any player that slowly jogs back after the press is broken should be sat on the bench immediately. The run and jump defense will never be effective if you don’t have players who are willing to sprint.
If you’re coaching a younger team, I recommend getting them to sprint back to the paint before picking up their players.
If you’re coaching an older team, your players should sprint back into the correct positions.
Similarly to ‘when to jump switch’, your players will get better at making these decisions as they gain more experience running the press.
Secure every defensive rebound
To be successful with the run and jump defense, your team needs to rebound the basketball.
One of the benefits we talked about at the beginning of the article is that this defense increases the tempo of the game and encourages the opposition to take quick shots.
This means that your players won’t always be in perfect position to box out and secure the rebound.
Because of this, it’s crucial that your players are attacking the rebounds with passion whenever a shot is put up.
If they have the opportunity, your players should make contact with their player before pursuing the rebound.
But more than anything, remember this piece of advice…
“I always laugh when people ask me about rebounding techniques. I’ve got a technique It’s called just go get the damn ball” – Charles Barkley
Variations
Deny the Inbounds Pass
Your team can also choose to full-deny on the inbounds pass.
This variation can be implemented if you need to get a steal with little time on the clock, if you’re trying to cause a 5-second violation, or just to change up the defense and see how the opposition respond to it.
As usual, the closest player to the ring after a score puts immediate pressure on the inbounds pass.
The difference is that the players in the front line must quickly find an opponent and establish ball-side position so that they’re denying the inbounds pass.
The defenders further down the court must be defending side-by-side so that if there’s a lob pass over the top, they have the opportunity of intercepting the pass.
If your players are unable to get a steal on the inbounds pass or cause a 5-second violation, they simply establish the normal Run and Jump positioning.
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The downside of the ‘full deny’ method is that your team is more vulnerable to screening and players can also get caught out of position if the offense makes a successful lob over the defense or the defender is trailing and the point guard catches the basketball in a sprint.
Trap from the Middle Defender
In the main section of this guide, I only talk about trapping on the sideline from behind the offensive player with the first help defender.
Another option the defense has is to trap with a defender who’s further down the court. This will usually be the second help defender.
Let’s discuss how it works…
Instead of trapping from the blindside with the first help defender (x4), the second help defender (x2) sees the point guard speed dribbling down the sideline and decides to slide over to cut them off and set a trap with the on-ball defender.
When this happens, x4 must drop back and get into position to intercept any pass that is made to 04 or 02.
Some coaches prefer this method.
Some coaches use both methods.
I do not.
Here are the reasons why I only use the blindside sideline trap.
1. The defender can see the middle trap coming
While in a perfect world the point guard dribbling the basketball down the court has their head down in an out-of-control dribble, that’s not always the case.
If the dribbler has their head up and is able to see the floor they’ll see the middle defender sliding over and will usually have time to make the correct pass before the trap is set.
I’m not saying this trap will never work, but I find the blind-side trap much more effective.
2. The middle trap has difficult rotations
If the middle defender slides over, the first help defender has to retreat before getting into a position where they can intercept a pass to either of the two top offensive players.
Whereas on the blindside trap by the first help defender, the middle defender is already in a great position to read the pass and get an interception or a deflection.
3. So there’s no confusion
When coaches use both methods of trapping, it’s not uncommon to see both help defenders looking to trap the point guard on the sideline.
Even if they both don’t fully commit to setting the trap, if the middle trapper is half-way to the trap before they realize, they’re going to be stuck in ‘no man’s land’ and have no opportunity of intercepting or deflecting a pass.
The simpler the better. And I believe it’s more effective to only use the first help defender as a trapper and leave the other three players to read the defense, get in the right positions, and pick off passes.
How to Defend Against a Star Guard
Here’s a common question that coaches have…
“What do you do when you come up against a guard who is able to dribble through your full-court defense or pick it apart with their on-target passing?”
Every so often you’ll come up against a team that have a great guard who makes your defense look terrible.
They’re composed, smart, make pin-point passes, and can dribble like few others. They’re the ones that make you question whether you should just drop your players back to the half-court defense for the rest of the game.
Do you want to know what to do against star guards like this?
Get the basketball out of their hands.
Easier said than done, I know… but there are a few strategies you can use to do it.
Here are my 2 favorites…
1. Double deny with the inbounds defender
For this strategy, the player who is usually tasked with pressuring the in-bounds pass instead front-guard the player we want to keep the basketball away from.
This creates a difficult double team for the offensive player to break free from since the defensive guard is playing behind and stopping the pass over the top.
When implementing this strategy, it’s important that the less-skilled offensive guard is left completely open to receive the pass.
This encourages the inbounder to make the pass to the less-skilled player which is exactly what the defense wants to happen.
2. Immediately trap after the inbounds pass
The second strategy is to immediately send a trap at the star guard after they receive the inbounds pass.
The trap should come from the player pressuring the inbounds pass.
When you use this variation, it’s important that the on-ball defender influences the guard to the middle of the floor after the catch by positioning their feet close to the sideline.
This allows the second trapping defender to close out and set the trap in a good position after only a few short steps.
The goal of this is to get the star guard to pass the basketball out of the trap.
This variation doesn’t have to be used solely against star players. You can use this trap at any player at any time as a great change-up to keep the opponent unsure about what your team is going to do.
How to Defend the Clear Out
If you’re coaching against experienced coaches, one of the main tactics they’ll use to beat the run and jump defense is to clear out.
This means that the offensive team will move all offensive players into the front court except the player dribbling the basketball up the court and the player passing the basketball in.
When the inbounder passes the basketball in to the point guard, they’re often instructed to immediately sprint into the front court leaving the point guard in a one-on-one situation.
The thought-process behind this tactic is that by clearing out there will be no help defenders to jump switch or to trail the dribbler and trap on the sideline.
So what should the defense do when the offense employs this tactic?
I’ve found 2 strategies to be effective…
1. Immediately double the dribbler
If the opposition inbound the basketball to their primary dribbler, you can immediately send a double team at them using the inbounds defender to get the ball out of their hands.
This will force them to pass the basketball to a player who is usually not accustomed to bringing the basketball down the floor.
If they see a clear floor ahead of them and take off in a speed dribble, this can be another great opportunity to push the basketball to the sideline and set a blind-side trap.
2. Bring up a help defender
Even if the inbounder sprints off to the opposite end of the court you can still choose to leave a help defender in the front court.
When doing so, every player must rotate up one position so that the player who’s left open is the player furthest away from the basketball.
If the dribbler chooses to dribble up the sideline, the help defender trails and sets a blind-side trap as usual.
If they dribble towards the middle of the floor, the help defender can close out with high hands and force the dribbler to make a tough pass or pick up the basketball.
It’s super important that if the press is broken, the two players in the front court sprint back and find a player since the other three defenders will be at a disadvantage.
This tactic is very effective in youth basketball since the player with the basketball often can’t make the long pass over the top to the open player.
Developing Your Team’s Run and Jump System
It’s super important that your defense stays unpredictable so that the offense doesn’t figure the best way to attack your press.
You can do this by using a mixture of variations.
The easiest way for the coaches and players to distinguish between the different variations is to use colors to identify which type of press to use.
Here are my recommendations and the colors most coaches use:
White – Run and Jump without Trapping
When in the white press, players do not trap on the sidelines.
Players will still use the jump switch if the point guard dribbles towards the middle of the court, but the help defenders do not leave their opponent to trap.
This variation can be useful for young players still learning the run and jump defense to get them experience using the jump switch without the complexity of trapping and rotations.
It can also be effective for teams that have been trapping on the sidelines and now want to give their opponent a different look. The opponent will be expecting the sideline trap but it won’t come.
Blue – Run and Jump with Trapping
This is the normal press described throughout this article.
Front defenders start behind their direct opponent, pressure the basketball, and then either trap on the sidelines with a help defender or jump switch when the basketball is dribbled towards the middle.
This is the press coaches should use most often.
Red – Double Immediately After Inbounds Pass
Red can be used when playing against a star guard whose hands you want to get the basketball out of or simply to give the opponent a different defensive look.
Black – Full Denial on the Inbounds Pass
The black full-court press is most commonly used when your team desperately needs to force a turnover, but it can also be effective to keep the offensive team guessing what you’re doing.
Conclusion
If you’re going to use the run and jump defense, it’s something I recommend you commit to long-term.
You’re not going to see instant results since it requires a lot of decisions to be made by the players during gameplay (which is great!). But it’s a defense that they’ll get much better at as they gain more experience using it.
Another thing I love about the run and jump defense is that it’s based on man-to-man principles which is great for long-term development of your players.
If you have a team that’s willing to work incredibly hard on the defensive end of the floor, the run and jump defense is perfect for your team.
The traditional man-to-man defense is by far the most common defense in the game of basketball today.
This is especially true as players progress to a higher level of competition. In fact, due to the great outside shooting of professional players, every NBA team almost exclusively plays man-to-man defense.
The man-to-man defense involves all 5 defensive players on the court being allocated one opposition player who they’re accountable for defending whenever they’re on defense.
Of course, there will be times when players switch opponents or help each other on defense, but for the most part, each player is responsible for one player from the opposition.
Learning to be a great man-to-man defender is perhaps the most important skill for a player to learn during their years of youth basketball.
No matter what defense a player goes on to play at the next level or on another team, the skills they learn playing man-to-man defense will transfer. Unfortunately, the same can’t be said for players that solely learn zone defense.
If you’re coaching youth basketball, taking the time to teach your team man-to-man defense will go a long way to preparing them for the next level.
Strengths
1. Every player needs to learn man-to-man defensive principles – It’s crucial that all youth players develop good man-to-man habits and understand man-to-man defensive principles.
2. Many Variations – There are many different ways to run your man-to-man defense depending on the team you’re playing against and what the strengths and weaknesses of your team are.
3. Preparation for future basketball – The better players get at man-to-man defense during their youth, the more opportunities they’ll get as they advance to higher levels of play.
Weaknesses
1. There’s a lot to teach – Players will need to learn more defensive skills than if they were to play Pack Line defense or a zone defense. A lot of situations a player must know how to defend and where to position themselves.
2. It will take time for your players to successfully run – One of the most common reasons for youth coaches running a zone is that they don’t have enough time to teach a man-to-man defense. They’re right. There’s a lot to learn and it will take time. But it’s definitely worth it.
3. Unable to hide weak players – In the man-to-man defense, everyone is held accountable for their role defending the basketball and being able to help and rotate when needed.
Man-to-Man Defense Rules
While I’ve listened to coaches name hundreds of rules associated with the man-to-man defense, there are only 5 key rules that you need to teach to your players.
1. No Middle Penetration
If you plan to run the man-to-man defense with your team, the next sentence is the most important thing you need to teach them…
Not allowing the opponent to into the middle of the lane from the top or the wings is the most important rule of man-to-man defense.
Instead, defensive players must use their stance and position themselves in such a way that the opposition can only dribble down the sideline and the baseline.
When an opposition player has the basketball at the top of the key, we direct them towards the sideline.
When an opposition player has the basketball on the wing, we direct them towards the baseline.
“Why the baseline instead of the middle?”
The reason we direct opponents towards the sideline and baseline is because it’s much easier to defend and rotate on a baseline drive than it is when a player drives into the middle of the lane.
This is because the help defenders roles and responsibilities are clear in regards to who is meant to help and rotate when the basketball is on the wings or in the corners.
When the basketball is driven into the middle, however, who is meant to help and who is meant to stay on their player becomes difficult to define which often leads to open scoring opportunities for the opposition.
2. No Ball-Reversals
How many times have you heard a coach scream out “Reverse the basketball!” to their players?
A lot, I bet. Perhaps you’ve even done it yourself.
There’s a good reason for it if you have… it works for the offensive team!
The more you can get the defensive team to move and rotate, the more gaps will open up in the defense and the number of open scoring opportunities will rise.
So when you’re playing man-to-man defense, once the basketball has been passed to one side of the floor, we never want to allow it reverse back to the top or the opposite side.
The players defending the ball-reversal should be in 100% deny the entire time.
3. No Help from Defenders One-Pass Away
This is the biggest difference between the Pack Line defense and the man-to-man defense.
In the Pack Line defense (which I often recommend), the players one-pass away from the basketball are helping in the driving lanes by taking away dribble penetration. This allows the basketball to be passed around the perimeter.
In man-to-man defense, since the players one-pass away from the basketball are denying the pass to their player, this leaves driving lanes open and means the on-ball defender is more accountable for keeping the player with the basketball out of the lane.
If an opposition player does attempt to drive down the middle, the player one pass away can quickly ‘stunt’ in their direction to get the offensive player to pick up the dribble, but they can never fully help.
If they do, it will often lead to an in-rhythm jumper or an offensive drive after a difficult closeout.
4. No Face Cuts
A defensive player must never allow their opponent to cut across their face in-between them and the basketball.
The ‘no face cuts’ rule will most commonly occur when the offense performs a ‘pass-and-cut’.
When an offensive player makes a pass to a teammate (they will still happen even if we’re denying them), the player defending the passer must immediately ‘jump to the basketball’ to force their opponent to cut behind them instead of in front.
This rule is also important when playing defense off the ball to stop players from flashing to the ball to receive a pass.
To put it simply, a defender must always stay between their man and the basketball whenever they’re playing off-ball defense.
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5. Move When the Ball Moves
The final rule is to ensure that players are playing correct off-ball defense.
Whenever the basketball moves, every defensive player on the court should be adjusting their positioning on the court.
By keeping the importance of this in mind, players will learn that they must stay alert at all times and anticipate passes that they may be able to deflect.
As the great Don Meyer puts it…
“Positioning, anticipation, and technique create quickness. Therefore, you can always get quicker.” – Don Meyer
This is incredibly important because the difference between a steal and an open layup or a missed steal and a break down of the defense can be a fraction of a second.
Man-to-Man Defense Positioning Basics
There are 3 roles you can be in when you’re on the court playing man-to-man defense…
1. On-ball defense
2. Deny defense
3. Help defense
2. Deny defense
3. Help defense
In this section I’m going to talk about each of them in detail and what’s required of a player when they’re in each role.
Each player understanding all of these roles is crucial to good team defense. Being out of position by even a small amount can be the difference between blocking a shot or giving up an easy layup.
Positioning is everything.
On-Ball Defense
The role of the on-ball defender in a man-to-man defense is to contain the offensive player while influencing them towards the sideline and baseline.
While containment is the ultimate goal regardless of where the ball is on the floor, if the defensive player is going to get beat, we want it to be towards the baseline instead of the middle. This is why the on-ball defender slightly overplays the middle.
It’s imperative that all defenders on the court have the ability to contain their man consistently. If not, dribble penetration will break down your defense very quickly.
In fact, I never encourage on-ball defenders to reach in for steals unless the offensive player mishandles the basketball. There’s a far higher chance of them getting called for a foul than getting a steal.
Here are the 5 keys to playing great on-ball defense:
1. Desire to be a great defender.
The biggest differentiator between a great defender and an average defender is that a great defender wants to be a great defender.
All coaches must emphasize the importance of learning how to be a great defender and the benefits your players will get from the skill as they progress to a higher level of competition.
A player who desires to be a great defender is willing to stay down in a stance the entire possession, chase their opponent around the court, dive on any loose basketball to gain possession, take a charge if they’re in the proper position, etc.
2. Stay in a balanced stance.
An on-ball defender must stay in a balanced stance at all times so that they’re ready to react to the offensive player as quickly as possible.
This means they should stay low, keep their chest up, and place an even amount of weight on each leg.
3. Slightly overplay the middle to force the offensive player sideline or baseline.
The player defending on the basketball should have their head in line with the opponent’s shoulder on the side you don’t want them to drive.
4. Keep an arm’s length distance at all times.
The defender should be able to stick out their arm full length in front of them and just be able to touch the player they’re defending.
5. Keep your eyes on the opponent’s chest.
It’s very easy for an offensive player to fake with their head, eyes, or body. The spot on a player that is most difficult to fake with is their chest.
One Pass Away – Denial Defense
As per rule #3, any player one-pass away from the basketball should be in a denial stance to deter any pass to their player.
A denying defender should have one hand and one foot in the passing lane at all times, their chest should be facing their direct opponent, and they should be looking over their lead shoulder to see both the basketball and their man.
This is important to note because I see far too many coaches teaching their players ‘ball-you-man’ stance when one-pass away.
The reason this is the wrong stance is because if your opponent was to suddenly backdoor cut, the denial defender would need to do a full 180-degree turn to defend it.
However, if your defender backdoor cuts when your chest is towards the player and you have a hand and leg in the passing lane, all it requires is the defender flicking their head around and the sliding in the deny position towards the rim.
The purpose of this is that we want to remove all easy passing options from the player with the basketball. This is why the man-to-man defense is an aggressive defense.
The distance a denial player should be from their man will depend on the distance the offensive player is away from the basketball. A good rule of thumb would be close enough to ensure you can close the distance and pick off the pass if a lob is thrown over the top.
Once again, the 3 keys to great denial defense are:
1. One hand and foot in the passing lane.
2. Chest towards your direct opponent.
3. Eyes over lead shoulder to see both.
2. Chest towards your direct opponent.
3. Eyes over lead shoulder to see both.
Two Passes Away – Help Defense
Any defender two or more passes away from the basketball is playing help defense.
This requires the defender to be in ‘ball-you-man’ stance.
The ‘ball-you-man’ stance means that the defender is pointing one hand at their opponent and one hand at the basketball. They must be able to see both with their peripheral vision at all times.
The position of a help defender will vary depending on where the basketball is on the court and where their direct opponent is on the court at that time.
When the basketball is on the weak-side and below the free-throw line, the players two passes away will often be in either ‘High-I’ or ‘Low-I’.
This is an important concept to understand for the article so I’ll give you a brief introduction here…
When the basketball is on either of the wings or in one of the corners, there should always be 2 help defenders with at least one foot on the split-line (the line down the middle of the court).
1. A help defender close to the rim in the paint (low-I)
2. A help defender near the free-throw line (high-I).
By establishing these two help defenders, it makes it much easier for the defensive players to know their understand their roles and rotations on drives to the rim by opposition players.
Here are a couple of diagrams to give you an example…
How to Run the Man-to-Man Defense
Now, let’s get into how your team will actually run the man-to-man defense during a game!
First, I’ll talk about the positions the players should be in when the basketball is in different areas of the court.
After that, I’ll break down what rotations must occur on the floor when there is dribble penetration from the offensive team.
Basketball Top of the Key
Whenever the basketball is within the lane lines at the top of the key, the team has one goal: Get it out of there!
As soon as the basketball is dribbled over the half-court line, the point guard defender (x1) immediately starts forcing the dribbler to the sideline by angling their defensive stance.
At the same time, the wing defenders (x2 and x3) pinch in and allow the pass to be made to a player on the wing.
(Note: When the basketball is at the top of the key is the only time that players one pass away don’t deny the pass.)
As for the help defenders (x4 and x5), both of them have a foot on their respective lane line.
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The goal when the ball is at the top is to get the basketball committed to one side of the court.
This can happen either with the point guard dribbling to one side or passing to a player on the wing.
Let me take a minute to explain why we allow the basketball to get from the top to the wing…
When the basketball is at the top of the key, the man-to-man defense is at its most vulnerable.
The reason for this is because on a drive through the middle of the lane, the defenders can be confused on who should help and who should stay attached to their player.
The confusion will often lead to easy layups and open shots.
This is because ball-side and weak-side has not been established.
However, when the basketball is established on one side of the floor, players on the floor know whether they’re in help or deny and what their responsibilities are making help and rotations much quicker and easier.
Basketball on the Wing
When the basketball gets to the wing, the most important thing is that you don’t allow the basketball to be reversed back to the top of the key.
The player defending one pass away towards the top (x1) must be in complete denial position.
The on-ball defender (x2) should be playing on the high foot of the player with the basketball to take away the middle drive and force them to drive towards the baseline if they choose to dribble.
If the offensive player does attempt to dribble middle, the on-ball defender should only slide vertically to force them to the top of the key.
As for the corner defender (x4), they should be in full denial as they’re one pass away from the basketball.
(Side note: Although I don’t recommend it for youth teams, there can be a benefit to allowing the pass to the corner to occur since it removes even more offensive options.)
Looking at the help defenders, x3 and x5 should have a foot on the split line as the basketball is at the free throw line extended or lower.
This puts them in the best position to help, but still gives them time to recover and perhaps get a deflection if the players with the basketball decides to throw a skip pass.
Basketball in the Corner
Once again, when the basketball is passed to the corner, the most important thing is that we don’t allow the basketball to be reversed to the wing.
The player one pass away to the wing (x2) must be in complete denial and not allow the pass to be made to the wing.
The on-ball defender (x4) must aim to contain the player in the corner. But by overplaying the high side, if x4 is beaten off the dribble, it must be towards the baseline because there is help waiting.
The player in low-I (x5) is in help position anticipating the drive from the player with the basketball.
The player in high-I (x3) is in help position and is preparing to drop down and rotate if 4 drives the basketball and x5 needs to help.
The final player (x1) is in ball-you-man position and are as low as possible while still being able to intercept a pass to 1.
Dribble Penetration and Rotations
If your players aren’t able to make the correct rotations when an offensive players drives the basketball, you will have a very ineffective man-to-man defense.
Make sure you constantly drill the following rotations each and every practice.
Top of the Key Drive:
As explained in the previous section, dribble penetration from the top of the key through the foul line is the hardest penetration to defend when playing man-to-man defense.
We never want to let it happen.
This can often occur against a great point guard, if the player defending the dribbler is playing too close to their man, or if we allow ball reversals and rotations and closeouts are poor.
But knowing this will occasionally happen, your players must know how to best defend it.
Here’s how to do it:
When the defender at the top of the key is beat and the dribbler gets into the lane, whichever defender is the lowest on the weak-side must step across to defend the basketball.
X3 doesn’t help on the drive since they’re one pass away. They can quickly stunt to try to make the driver hesitate or pick up the basketball, but they must not leave their direct opponent.
Since help always comes from the weak-side, x4 must step out and take away the corner three-point attempt.
The player that must help is x5 since they’re the lowest on the weak-side.
When x5 steps up to help, x1 must immediately rotate down and will now be the player that closes out on the basketball if the pass is made across court to 3 or 5.
Wing Baseline Drive:
When the basketball is on the wing our ball-side and weak-side are clearly established which is great for the defense.
On the baseline drive from the wing, if there’s an offensive and defensive player in the corner (x4), they do not help off a ball-side corner player.
Remember: Help always comes from the weak side.
The player at the top of the key (x1) is denying the ball reversal.
Then since the basketball is on the free-throw line or lower, we have high-I and low-I established in the key.
Low-I (x5) helps on the drive and meets to trap the dribbler just outside the paint. X5 and x2 trap the offensive player if they pick up the dribble.
High-I (x3) must rotate down and prevent the pass to 5 in the corner.
The final defender (x1) drops down and positions themselves so that they can intercept a lob pass made to either 3 or 1 or defend either of them if the skip pass is made over the top.
Wing Middle Drive:
The middle drive from the wing is a bit more difficult and not a drive the defense ever wants to give up.
If the on-ball defender is correctly playing on the high side of the player with the basketball, they should be able to take a large slide or two vertically and cut off the drive or draw a charge.
If the on-ball defender has been caught out of position, the next goal is to force the offensive player to dribble to the top of the key.
If the on-ball defender has really been caught out of position and the drive is inevitable, the lowest weakside player must step across and challenge the shot and the correct rotations must take place.
X3 can quickly stunt on this drive with their back to the basketball in an attempt to make the offensive pick up the ball as long as they can quickly close out on their player without giving up the shot. They should never fully commit to a trap as it will leave the wing shooter open.
This can be a difficult rotation as if the dribbler crosses over the split line with their dribble, the help defender (ball-side and weak-side) changes.
Take a look at the following diagrams to see the differences and the rotations…
As you can see, allowing the middle drive ends up very problematic and confusing for the defense.
So make sure it never happens!
Corner Baseline Drive:
The rotations on baseline penetration from the corner are very similar to wing penetration.
The defender playing on the wing player (x2) makes sure to deny the easy reverse pass back outside.
The player in low-I (x5) is responsible for stepping across to set a trap with x4 if the player with the basketball decides to drive baseline to the basket.
If this occurs, x3 drops down and cuts off the passing lane to the player x5 was defending.
Finally, x1 drops and now has two offensive players they must position themselves in-between. If the interception pass is there, go for it. If not and the skip pass is made, x1 is responsible for closing out on either 1 or 3.
Drive with Low Post Defender
Dribble penetration from the corner or wing, while there’s an offensive player in the low post, isn’t common but can happen.
Here are the rotations when it does occur:
Since we 1/2 front on the low side when there’s a player in the low post, it’s easier for the low post defender (x5) to take one step across and trap the dribbler on the baseline with the on-ball defender (x4).
To take away the pocket pass to the low post player, the defender in low-I (x3) must step across and guard the pass to the low post player.
The defender in high-I (x1) must then drop and they’re responsible being in position to either intercept a lob pass or closeout on either 1 or 3.
To not give 4 an easy pass out of the trap, x2 must continue complete denial of the outlet pass to 2.
Drive with High Post Defender
When there are offensive and defensive players in the high post, the defender does not help out on the drive as they’re too far away and all it takes is a pocket pass for an open jumper.
Instead, low-I (x3) steps across as traps the dribbler with the on-ball defender (x4) just below the low block.
The defender in the high post (x5), denies the pass to the high post player and doesn’t help.
The player denying the retreat pass (x2) continues to deny the pass outside.
This leaves high-I (x1) to drop in and is now responsible for intercepting the pass or closing out on 3 or 1.
Skip Pass Rotations
On any skip pass, the most important thing is that the player closing out on the player who receives the basketball closes out in a banana cut so that there’s no middle penetration.
Every player on the team must be committed to sprinting to their next position on the flight of the basketball.
Often it’s not the closeout player who is too slow, it’s the players who were previously on the ball-side not sprinting into help positions quick enough.
Also, depending on what level you’re playing, you might want to run the shooter off the three-point line if they’re a good shooter.
Here are a few diagrams to show you close out rotations:
Advanced
Top to Wing Pass – Should you allow it?
In the guide above, I break down the variation allowing the pass from the top of the key to the wing because I believe it to be the most effective way to play man-to-man defense.
Since the man-to-man defense is most vulnerable from the top, why would we want to keep the ball there by denying the pass to the wing?
But there are other ways to do it…
Is it easier to simply make a denying one pass away a universal rule including from the top?
Here are a few ways why you might consider denying this pass to the wing:
1. Players can sometimes get confused when exactly they should allow the pass and when they should deny.
2. It’s another rule for players to remember.
3. Sometimes putting more pressure on the point guard is a good thing!
4. Most teams begin their offense with a top to wing pass. By denying it, you will often disrupt the opponents offense.
Since there is no right or wrong answer to choosing to deny or allow the pass, each coach must decide individually after looking at the pros and cons.
It’s up to you!
Defending the Post
Knowing how your team is going to defend the post is crucial to a great man-to-man defense.
You must have a consistent system that’s based on the strengths and weaknesses of the post players on your team.
But before we get into any of that, here’s the main rule for defending the post…
Don’t let it get there!
Allowing the basketball to get into the post is bad news for any defense. It will often lead to part of the defense collapsing or a silly foul by a post defender.
Before we discuss the ways to defend the post, here are 3 tips to keeping the basketball out of there in the first place…
1. Beat them down the floor
By beating the opposition post player down the floor, it takes away their ability to establish strong early position that can result in a quick pass inside and an easy score.
2. Great on-ball defense
Guards pressuring the player with the basketball can go a long way to discouraging the pass inside to the post player. Every on-ball defender should be active with their hands in the passing lane and tracing the ball.
3. Push them off the block
If a post player does establish position on the block, a post defender can move them further out by keeping their arm bar locked still while pushing the offensive player out with the strength of their lower body.
Switching Man To Man Defense Pdf Free
Positioning to Deny the Post Player
There are many different ways to deny the pass into the post, but here are my preferences:
(I’m not a fan of fronting the low post)
1. Basketball above the free-throw line.
When the basketball is above the free-throw line, the post defender should 3/4 front keeping themselves on the line between the basketball and their opponent.
For the offensive team to make this entry pass, it would have to be very accurate and the post defender will still have time to establish position between them and the basket.
Also, keep in mind that there is a player in low-I who can pick off any passes made over the top.
2. Basketball below the free-throw line.
When the basketball is below the free-throw line, the post defender should 1/2 front from the baseline side.
By doing so, they’re in perfect position to help on any baseline drives.
Also, since the pass is now shorter, only half fronting the offensive player will allow the defender to still be able to establish position behind if they’re unable to get a deflection on the pass inside.
Trapping a Dominant Low Post Player
There will be times when you come up against such a dominant low post player that you have no choice but to send help and trap them in the post.
When this happens, I recommend sending trapping with the player in the low-I help position.
Here’s how it works:
When 4 receives the pass in the post, x4 must immediately establish position behind.
Immediately, x5 will sprint across and set a trap on the high side with x4.
X2 drops to defend 5 and then x1 drops and becomes the interceptor.
Their role is to pick off any passes made to 1 or 2. If none are available for steal or deflection, they’re the first to close out to whoever receives the outlet pass.
On the ball-side, x3 never allows the simple pass out and is in complete denial while the basketball is in the post.
Transition Defense
You can never have a great man-to-man defensive team if you’re not a great transition defense team.
Educate your players on the importance of this and then get them to buy-in and commit to transitioning back quickly after each offensive possession.
The secret to being a great transition defense team is that your players must know how many people are going to the offensive boards and how many people are to immediately retreat on any shot attempt.
The worst possible thing a player can do after an offensive shot is to stand and watch. Neither transitioning back on defense or attacking the offensive glass.
Most coaches refer to this as being in ‘no man’s land’. A place a player never wants to be!
Here’s what I recommend when running the man-to-man defense:
Send three players to the offensive glass and send two players back on transition defense immediately after the shot.
As the two players transition back, the goal is to establish a top defender and a bottom defender.
The bottom defender protects the rim while the goal of the top defender is to slow down the basketball and give the players that were competing for offensive rebounds time to recover on defense.
This is the method I’ve found the most success with, but it might not necessarily be the best option for your team.
For instance, if you have a very small team that never gets offensive rebounds, you could send all 5 players back immediately after each shot in an effort to never give up any transition baskets. There are numerous NCAA teams that currently do this.
Defending BLOB’s
Inbounds plays often provide great scoring opportunities for the offensive team.
They have well-thought-out plays and are in the perfect position to run them.
The main goal when defending a baseline in-bounds plays is to get the opponent to throw the ball to the top and set up their main offense.
If you can do that, you’ve successfully defended the BLOB.
Defending a baseline in-bounds while playing man-to-man defense can be done in two ways:
1.Stick to man-to-man defense
If you’re going to stick to the man-to-man defense on baseline inbounds, there are a few things you must be prepared to do to stop the opponent from getting an easy score.
a. Position the in-bounds defender near the rim
The main goal here is to take away the easy pass and score under the rim and force the opponent to pass out to the wing.
Depending on where the in-bounds pass takes place, the in-bounds passer’s defender should position themselves along the lane line connecting to the baseline to take away the under the rim pass.
b. Switch Everything
Since the up-screens and cross-screens can be difficult to defend on BLOB plays, I often recommend that teams switch everything.
The key is for defenders to stay below the offensive players and keep themselves on the basket side of their opponents.
2.Run a 2-3 zone
Depending on the level of basketball you’re coaching and the rules of your league, you might consider running a 2-3 zone on inbounds plays.
Once the play has been in-bounded to either the wing or the top, players switch straight back into their man-to-man defense.
The reasons the 2-3 zone works so well on BLOB’s is because it floods the key with defenders and doesn’t allow the easy baskets under the rim that can often occur when playing man-to-man defense.
Defending the Pick and Roll
The pick-and-roll is arguably the toughest action in basketball to defend against.
When playing man-to-man defense, there are a few ways you can choose to defend this action…
1. Fight Over the Screen
This is my recommended method of defending against the pick-and-roll.
This requires the screener’s defender ‘hedging’ out high and forcing the dribbler to take a few extra vertical steps which allows the on-ball defender to fight over the screen and recover back in front.
This can be difficult for youth players, but hedging and fighting over screens are great habits for players to get into at a young age as it will be a very important skill when they’re older.
2.Switch the Screen
Another option a coach has at their disposal is to switch on any pick-and-roll.
As the name implies, this simply means that the defenders hold their positions and swap the offensive player they’re guarding.
This can be problematic if you end up with small player defending a big player or vice versa, but at the youth level players aren’t often smart enough to take advantage of it.
3.Go Under the Screen
To go under the screen, the screener’s defender can take a quick step back to give the on-ball defender room to squeeze past the screen and immediately establish position in front of the dribbler.
While this is probably the easiest way to do it, I do believe players are missing out on the important skill of learning to fight over screens and how to hedge.
Conclusion
The 5 main man-to-man defense rules:
1. No middle penetration.
2. No ball reversals.
3. No help one pass away.
4. No face cuts.
5. Move when the ball moves.
2. No ball reversals.
3. No help one pass away.
4. No face cuts.
5. Move when the ball moves.
The man-to-man defense is one of the best defenses you can run with your team no matter what level you’re coaching.
With nearly all high-level basketball teams using this defense, the skills that are learned in man-to-man defense are crucial for all players to develop from the earliest age possible.
Sure, it can be difficult to teach. But they payoff for your players will definitely be worth it in the long run.
If you’re a coach that puts developing players over winning youth basketball games, then this defense is for you!